A July 30 decision likely spelled the end of a class-action suit
against the makers of the popular Grand Theft Auto videogame series
for a sexually explicit "minigame" hidden in one of its episodes.
Within that decision may be an insight into how judges think about
a certain class of cases that capture public attention.
For a case rife with sex and violence (in virtual form), it
ended with a whimper. Judge Shirley Wohl Kram, who had set in
motion settlement negotiations, pulled the plug by decertifying the
class.[1] The case, she determined, is "plagued by
individualized issues" of fact and law, particularly the
requirement that a plaintiff prove reliance upon a
misrepresentation under many states' consumer-protection laws.
These issues, she ruled, defeat the predominance of common
questions required in class actions brought under Federal Rule of
Civil Procedure 23(b)(3).
This was an unexpected end for a case that commenced with grand
ambitions.
Grand Theft Auto: San Andreas, the fifth game in the
series, was released for the PlayStation II in October 2004 and
sold more than 12 million copies in its first six months on the
market. Versions for the Xbox and personal computers followed in
June 2005. The player takes on the role of Carl "C.J." Johnson, who
has recently returned to his home of Los Santos and now faces the
task of reviving his moribund street gang.
To advance in the game, the player undertakes scripted missions:
assassinations, drive-by shootings, casino heists, sexual bondage
and torture, and in one instance, murder of a philandering
preacher, his companion prostitute, and their bodyguard and driver.
The three-dimensional world of San Andreas permits the player wide
latitude to explore and wreak mayhem, exploding buildings with
Molotov cocktails and murdering all those who cross his path--even
pedestrians. Wearied by his havoc, C.J. recharges his batteries by
purchasing lap dances and sex from roving prostitutes, who may be
killed to regain the money spent for their services.
In re Grand Theft Auto Video Game Consumer Litigation
does not concern any of this content, which earned the game an "M"
rating ("suitable for persons ages 17 and older"[2]) on release from the
Entertainment Software Rating Board (ESRB).
At issue is a segment that the game's publisher had never
intended for release. Following a successful date mission in the
game, a girlfriend may invite C.J. into her home for "coffee,"
which is revealed as a euphemism by the muffled noises that follow,
though the player's view remains outside the girlfriend's home.
Soon after the PC version of the game hit the market in 2005, an
enterprising hacker discovered how to restore a portion of the game
that had been edited out of the final release. Applying this "Hot
Coffee mod" (which can be downloaded from the Internet and requires
special hardware to use on the PlayStation or Xbox), a player can
control C.J. as he engages in several blurry and pixilated sex acts
with his girlfriends.[3] Based on this content, the ESRB
investigated and re-rated the game "AU," or "Adults Only," meaning
it "should only be played by persons 18 years and older."
When news of the mod broke, politicians were quick to condemn
the game--the House passed a resolution demanding a Federal Trade
Commission inquiry and "the toughest of penalties"[4] and Senator Hillary
Clinton called its violence "a silent epidemic" among children that
"encourages them to have sex with prostitutes and then murder
them"--and a flurry of lawsuits followed. In February 2006, the
Multidistrict Litigation Panel transferred five cases to the
Southern District of New York for consolidated proceedings and two
more subsequently. The consolidated complaint alleges three causes
of action: unfair and deceptive trade practices under state law,
breach of implied warranty, and unjust enrichment.[5] The plaintiffs'
theory was that the game's publisher had caused it to be misrated
and marketed it with a false rating, leading parents and others to
purchase the game because they lacked knowledge of its pornographic
content. They sought compensatory and restitution damages of
potentially as much as $500 million, as well as punitive
damages.
The case moved quickly into discovery (aided considerably by the
ongoing government investigations) and settlement talks, as
attorneys for Take Two Interactive, the game's publisher, sought to
cut a deal with the eight law firms[6] representing the plaintiffs.
That took a year and a half, and a settlement agreement was filed
with the court in November 2007. Under the terms of the deal, Take
Two agreed to exchange copies of the game containing the "Hot
Coffee" footage and to pay purchasers of the original version of
the game who had been offended (from $35 for those with "a detailed
receipt" down to $5 for those merely attesting purchase and
offense), up to a total cost of $2.75 million. In the event that
few claims were filed, Take Two would be on the hook for a minimum
of $1,025,000, with the unclaimed balance to go to a charity as a
"cy pres" remedy.
The court conditionally certified the class that month and
preliminarily approved the settlement. Take Two advertised the
settlement widely, per the agreement, and sent notice e-mails, at a
total cost of $830,000. In all, 2,676 individuals filed claims
under the settlement, out of about 10 million potentially eligible
purchasers of the game. Of these, 210 sought replacement discs
(Take Two had already made a fix for the PC version available
gratis, prior even to the lawsuits[7]) and 2,619 sought cash
payments totaling approximately $17,000. Over 2,000 of the
claimants, with claims worth an aggregate $10,250, had filed
online, without providing any proof that they had actually
purchased the game or been aggrieved.[8] The plaintiffs proposed that
the remainder go, in equal shares, to the National PTA and the
ESRB.
For their part in securing this award, the plaintiffs' attorneys
sought a flat $1 million in fees and expenses. This sum was arrived
at by the process of calculating a lodestar (hours expended
multiplied by an attorney's normal hourly rate) for the litigation:
$1,317,433.25 for 3,280.3 hours of work, at just a hair over $400
per hour. The thick brief in support of the request takes pains to
note that "the time spent in connection with this fee request" is
not included in this figure and that the requested fee, being less
than the lodestar, actually represents a negative lodestar
multiplier--cheap!--providing no excess compensation for the risks
and complexity of the case.[9]
It would have been smooth sailing to final approval of the
settlement but for two unexpected turns. The first, which is the
focus of the court's decertification decision, was the Second
Circuit's decision McLaughlin v. American Tobacco Corp, 522
F.3d 215 (2nd Cir. 2008), handed down in April. In that case, a
class of smokers sought civil-RICO liability for fraudulent
marketing of "light" cigarettes as healthier than regular
cigarettes, but the court held that, because smokers could have
purchased light cigarettes for any number of reasons, reliance was
"too individualized to admit of common proof." Thus, questions in
common to the class did not "predominate" over those affecting only
individual members of the class, as required to bring a class
action under FRCP 23(b)(3).
In Judge Shirley Wohl Kram's Grand Theft Auto opinion,
McLaughlin controls. The opinion works through the
conflict-of-law approaches of the five states in which the Grand
Theft Auto litigation arose, finding that the case requires
application of the law of the state in which each class member
purchased the game. Many of these states require the plaintiff to
prove reliance on a misrepresentation--the same "individualized"
determination. In addition, others require proof of an
ascertainable monetary loss, scienter, or contractual privity. The
court questioned the wisdom and practicability of "grouping
individuals with distinctly different substantive claims in a
single nationwide class." On these grounds, the court concluded
that the plaintiffs had failed to show that the class was
sufficiently cohesive and decertified it.
But can that really be it? The court's application of
McLaughlin is, as others have noted, sensible but also
rather aggressive. The McLaughlin court explicitly rejected
the Fifth Circuit's blanket rule that a reliance element precludes
class certification, and Judge Kram fails to consider seriously
plaintiff's argument that reliance on a rating badge is not
necessarily so individualized as to preclude common proof--after
all, isn't that the point of an "NC-17" (formerly "X")[10] or
"AO" rating, especially when the ultimate consumer is a child? And
while the applicable state laws do differ, and thoughtful judges
regularly end their inquiry with that finding,[11] other courts have
found their way around that inconvenient fact to certify a class.[12]
One way, in particular, is to paint the issue as one of
manageability rather than predominance per se.[13] Another is to
claim that conflict-of-law issues count less, or not at all, in the
settlement context.[14] Anyway, what is to stop one or more of
the named plaintiffs from appropriate non-lex loci
delictistates from refashioning their claims and then
proceeding?[15] Surely New York's choice-of-law approach
could be made to yield a result that recognizes this
inevitability.[16]
There may be something else going on--a subtle second factor,
partly of the Zeitgeist, partly in the courtroom. In the air is a
wariness toward bold and aggressive litigation over profoundly
unserious matters. Consider, for example, the mocking tone of
The New York Times' take on the case, published on the front
page of its Business section just a month before Judge Kram
decertified the class:
"Game's Hidden Sex Scenes Draw Ho-Hum, Except From Lawyers"
Lawyers who sued the makers of the video game Grand Theft Auto:
San Andreas profess to be shocked, simply shocked, that few people
who bought the game were offended by sex scenes buried in its
software.
Any buyer upset about hidden sex in the violent game could file
a claim under a settlement the lawyers struck with the game's
makers, Rockstar Games and its corporate parent, Take-Two
Interactive. Of the millions of people who bought the San Andreas
version after its release in 2004, exactly 2,676 filed claims.
"Am I disappointed? Sure," said Seth R. Lesser, lead lawyer for
the plaintiffs. "We can't guess as to why now, several years later,
people care or don't care. The merits of the case were clear."[17]
That article's appearance was not exactly a coincidence, as the
driving force behind it, as well as its subject beyond the lead, is
Theodore Frank, by day director of the American Enterprise
Institute's Legal Center for the Public Interest and by night
(apparently) an avid gamer. Frank, who also co-edits the lawsuit
abuse chronicle Overlawyered.com, was the sole (coherent) dissenter
to the Grand Theft Auto settlement, and the Times' piece
reflects his withering criticisms of the agreement, as expressed in
a crisp and accessible 19-page brief to the court.
In his challenge, Frank leads with the theme that there is
something fishy with this case. How could the plaintiffs seriously
contend that an average payout of less than a quarter of a cent per
class member be an "excellent result"?[18] And how could attorneys'
fees 50 times the payout to class members be "reasonable in light
of the benefits obtained by the litigation and on behalf of the
Class"[19]?
Indeed, the particulars of the class attorneys' fee request
raise doubts about the case itself. For example, included in the
"total recovered benefit to the Class"--calculated only for the
purposes of comparison with the requested fee--are replacement
discs at $15 apiece, notification expenses (amounting to some 40
times the payout to class members) borne directly by Take Two, and
the cy pres awards. But due to the game's age--four years is
an eternity in the videogame market--discs issued after Take Two
recalled the original version of the game from stores' shelves can
be had for $2 or less on eBay. As for notification, expensive
advertisements in Parade and USA Weekend, two of the
nation's highest circulation magazines, as well as other, more
targeted placements, still attracted less than 0.003 percent of
possible class members, providing little "benefit" to the class.
And it is difficult to conceive how donations to the PRA and the
ESRB--which is, in any case, a subsidiary of the video game
publishers' trade association, of which Take Two is a
member--exactly benefit class members.[20] These items do bulk up the
appearance of the class award, but a closer look reveals just how
little the class has recouped.
So what's going on here? Frank suggests two possibilities: "The
Putative Class Attorneys have brought either (1) a meritorious case
that is being settled for an infinitesimal fraction of the case's
real value in a 'sellout' of the attorneys' and class
representatives' fiduciary duties to the class, or (2) a meritless
lawsuit where the class device had been used to obtain leverage for
one person's benefit"--that is, the representative's.[21]
One is tempted to suggest a third possibility, perhaps a
variation on the second: reflexive filing and incompetence. A
flurry of filings is the inevitable response to any newsworthy
controversy, while the smarter section of the plaintiffs' bar moves
more slowly, with greater consideration, building up major areas of
litigation over years and decades. The rest duke it out over the
remaining crumbs and hang on for settlements, even when time
reveals that few or no members of an aggregated class believe
themselves to have suffered a cognizable injury. Here, the median
class members (20-something males, going by the game's
demographics) may have actually benefited from the "Hot
Coffee" segments. They purchased a game for its vile violence and
explicit content and received an extra dollop. Even today, the
original disc, with the "Hot Coffee" bits, commands a slight
premium in the resale market. But this is not part of the
calculation for the attorneys behind the suit. They just did what
one would expect in a litigious society where parties suffer no
repercussions for bringing and continuing cases that lack
merit.
Having disposed of the case on more neutral grounds, Judge Kram
notes, in a footnote, that "important questions" regarding the
settlement's fairness and the adequacy of the class representation
remain--which is enough to signal displeasure without inviting
controversy. Frank, after arguing before the judge, guessed that
she was sympathetic to his arguments, based on her subsequent
questions to the settling attorneys on the merits of the case and
fairness of the settlement.[22] It may just be that Frank
succeeded in awakening the judge's fear that here, in her
courtroom, was one of those cases that become known to non-lawyers
and accrete their own mythologies in the telling--an infamous case.
Could this be what derailed the settlement?
If so, that fact suggests several courses of action for those
defending high-profile cases concerning de minimus injuries.
Courting public opinion is one--not the Times but
"News of the Weird." Thousands of less reputable sources, online
and in print, commented on the case before the Times story
ran. Establishing the taint of tabloid tawdriness--and that it goes
to the very merits of the matter--may tempt the judge who wishes no
notoriety herself.
A second point is that elite opinion matters, too; it is
easy, after all, to name judicial grandees whose salons shape their
opinions by no more than obvious correctness and instant
consensus.
Finally, recognize that that opinion will not, in the end,
decide the case. The judge, too, needs an out, a plausible theory
to reach the right result; arguing the stink will only spread the
taint to your side, as well--fine for a D.C. think-tanker who is
used to brawling, but not for a white-shoe litigator.
In a more rational system, the takeaway would be that, without
sanction for bringing meritless aggregation actions, some attorneys
will bring them and continue to litigate them long after it would
have been apparent to a disinterested observer that no member of
the class suffered any compensable injury. Even if for the wrong
reasons (or at least not principled reasons), courts are right to
be wary of these cases when the system incentivizes their
commencement and continuation.
Andrew M. Grossman is Senior Legal Policy Analyst in the Center
for Legal and Judicial Studies at The Heritage Foundation.
[1] In
re Grand Theft Auto Video Game Consumer Litigation, No. 06-MD-1739
(S.D.N.Y. July 30, 2008).
[3]
Video excerpts of these scenes can be found online. Spike, Hot
Coffee (last visited Oct. 2, 2008).
[4] H.
Res. 376, 109th Cong. (2005).
[5]
Amended Complaint, In re Grand Theft Auto Video Game Consumer
Litigation, No. 06-MD-1739 (S.D.N.Y. June 7, 2006).
[6]
See Settlement Agreement at 7, In re Grand Theft Auto Video
Game Consumer Litigation, No. 06-MD-1739 (S.D.N.Y. Nov. 7,
2007).
[8]
Plaintiff's Memorandum in Support of Final Approval of Class Action
Settlement at 2-3 In re Grand Theft Auto Video Game Consumer
Litigation, No. 06-MD-1739 (S.D.N.Y. May 23, 2008).
[9]
Plaintiff's Memorandum in Support of Class Counsel's Application
for an Award of Attorney's Fees and Reimbursement of Litigation
Expenses and of Class Representatives' Enhancements, In re Grand
Theft Auto Video Game Consumer Litigation, No. 06-MD-1739 (S.D.N.Y.
May 23, 2008).
[11]In re Bridgestone/Firestone, Inc., 288 F.3d
1012, 1015 (7th Cir. 2002) ("No class action is proper unless all
litigants are governed by the same legal rules. Otherwise the class
cannot satisfy the commonality and superiority requirements of
Fed.R.Civ.P. 23(a), (b)(3).").
[12]
See, e.g., Steinberg v. Nationwide Mut. Ins. Co., 224 F.R.D.
67, 76 (E.D.N.Y. 2004) ("Significantly, here, the plaintiff's claim
is for the simple breach of a standard form contract and involves
only the standard rules of contract interpretation."); Muehlbauer
v. Gen. Motors Corp., 431 F. Supp. 2d 847, 872 (N.D. Ill. 2006)
("We of course anticipate variations in the laws that ostensibly
hew to the same standards of liability. But whether these
differences destroy commonality is an issue for another day.").
[13]
See, e.g., In re Warfarin Sodium Antitrust Litig., 391 F.3d
516, 529 (3d Cir. 2004) ("However, when dealing with variations in
state laws, the same concerns with regards to case manageability
that arise with litigation classes are not present with settlement
classes, and thus those variations are irrelevant to certification
of a settlement class."). But doesn't this subsume the distinct
predominance requirement to one of the factors "pertinent" to its
determination? See FRCP 23(b)(3).
[15]
Answer: Nothing. See, e.g.,Kelley v. Microsoft Corp., 251
F.R.D. 544, 551 (W.D. Wash. 2008) ("Because Plaintiffs seek
certification of a nation-wide class, the Court considers the law
of all concerned states, i.e., all fifty states. However, the Court
need not examine the law of all jurisdictions so long as actual
conflict exists between Washington law and the law of one other
concerned state."). Westlaw queries indicate that New Jersey is
also a popular jurisdiction in this respect.
[16]
In re Allstate Ins. Co. (Stolarz), 613 N.E.2d 936, 938 (N.Y.
1993) (extolling "modern, more flexible approaches to choice of
law").
[17]
Jonathan Glater, Hidden Sex Scene Draws Ho-Hum, Except from
Lawyers, N.Y. Times, June 25, 2008, at C1.
[18]
Plaintiffs' Memorandum in Support of Motion for Preliminary
Approval of Class Action Settlement, Certification of Conditional
Settlement, Certification of Condition Settlement Class, and
Approval of Settlement Notice at 1, In re Grand Theft Auto Video
Game Consumer Litigation, No. 06-MD-1739 (S.D.N.Y. Nov. 19, 2007).
In later filings, after the paucity of claim filings became clear,
it was "fair and adequate." Plaintiff's Memorandum in Support of
Class Counsel's Application for an Award of Attorney's Fees and
Reimbursement of Litigation Expenses and of Class Representatives'
Enhancements at 1, In re Grand Theft Auto Video Game Consumer
Litigation, No. 06-MD-1739 (S.D.N.Y. May 23, 2008).
[19]
Plaintiffs' Memorandum in Support of Motion for Preliminary
Approval of Class Action Settlement, Certification of Conditional
Settlement, Certification of Condition Settlement Class, and
Approval of Settlement Notice at 1, In re Grand Theft Auto Video
Game Consumer Litigation, No. 06-MD-1739 (S.D.N.Y. Nov. 19,
2007).
[20]
See (conveniently enough) Theodore H. Frank, Cy Pres
Settlements, Class Action Watch, March 2008.
[21]
Brief of Objector Theodore H. Frank in Opposition to Plaintiffs'
Memoranda in Support of Proposed Settlement and Award of Attorneys'
Fees and Expenses at 3, In re Grand Theft Auto Video Game Consumer
Litigation, No. 06-MD-1739 (S.D.N.Y. June 6, 2008).